Vista oblivion console




















Can someone add this for me? Graphs are amazingly tough for me to understand. I used "showracemenu" as described to turn my male Breton into a male Khajiit and back into a male Breton.

But my Magicka went down from to What did I do wrong? So is there any console command to arbitrarily add lost racial bonuses without the use of the "showracemenu"? Setactorfullname lets you rename creatures and NPCs, but is there a way of renaming items and cells via the console? Or can that only be done with the CS? I don't know the command to add myself to a faction. I want to be a Dremora. The only thing left is the Dremora faction - and I don't know the command to adding my character!

I tried Skyrim's counterpart, yet it did not work. I also try to add my character to the Dremora faction via the Construction Set, but I don't know how. It's so complicated compared to the Creation Kit. Can anyone help me? Someone should probably check the description on modpca, 'cause the way I'm reading it it tells me I can use negative values, then states using negative values causes crashes.

Say you have a house with multiple bedrooms, like Arborwatch, and with the help of mods like Redecoration, you wanted to repurpose one of the bedrooms for something completely un-sleep-related, like a library. How can you get rid of the bed? Console Commands are a debugging tool available to PC players, adding a wide range of functionality to the game.

On most English language keyboards, it sits below the Escape esc key, and just left of the 1 one key. To target an object, open the console and click the object. Its name will appear at the top center of the screen. An item targeted in the console is also called a reference. Short code refers to a code having a short form that can be used interchangeably with the long form. Elder Scrolls Explore. Elder Scrolls Online. Events Characters Factions Locations Concepts. Explore Wikis Community Central.

Register Don't have an account? Console Commands Oblivion. Edit source History Talk Do you like this video? WARNING: if you kill yourself while in a guild, you will be expelled for killing a member the member being yourself , and if your clone kills a member of your guild, you will be expelled. The full list of attributes recognized by getav is provided at Actor Value Indices. Setav recognizes the same attributes as getav see Actor Value Indices.

If used on a skill, it will increase the skill without causing inadvertent level-up issues like with "advskill" ; the expertise level message does not show but the expertise level is increased or decreased correctly. Size for a human is 1. Can set a range between. Will not truly kill Essential characters, they will revive as they normally do because of their Essential tag. For some reason this produces a lot of output to the console.

Just typing 'lock' will relock at the original level. The effective range is 0— To move to a specified location, you should use the coc command instead. While you will not be teleported to prison like when you select the "Pay Fines" dialog option with a guard, all your stolen items will be removed in the same manner. You will have to find the evidence chest to get them back, as usual. When used on NPCs, this command does not set their bounty to 0, but it works like one would expect when used on the player character.

This command is similar to payfine but will not remove stolen items from your inventory. An amount of gold equal to half of your bounty will be removed from your inventory as if you were using a Thieves Guild Doyen to remove your bounty.

This command will spawn a new copy of the object. UESP articles e. Unless you use this command the instant the NPC is killed, the game will still register the target as "Dead" and they will subsequently not be mentioned in dialogue and sometimes specifically referred to as "Dead" during a quest. Adding a tag of "1" at the end i. Using this on the player character will not dismiss the "Load last save?

However, if you use the resurrect command before the Loading message appears, the player will revive, but the camera will be centered on the feet rather than the head. Used in the scripts for house-for-sale quests to change names of houses for sale from "House for Sale" to "My insert city here House".

Example: setcellfullname icwaterfrontshackforsale "My Imperial City House". Does not automatically stop guards from attacking you if set to 0; you still have to yield to them.

In some situations you may incur further bounty before you can yield. If the player is set as essential, they will be knocked down rather than killed; however, the camera will be stuck at their feet once they awaken.

Changes the state of a targeted door. Setting a state of 1 will unlock and - if possible - open any door; including those that require a key.

Setting a state of 0 will close a door if it is possible to do so. Doors cannot be locked or re-locked with this command; use lock. Other integers have no effect. Potentially useful for situations where the game does not recongnize that an item e. See also constwiki:SetOwnership. If you want to bypass a greeting that automatically exits the conversation such as Count Indarys berating you for killing his son , use startconversation player infogeneral and the NPC will tell you a rumour, which will then bring you to the topics menu as usual.

In some cases, if this command results in an npc repeatedly starting conversation with you, this may be fixed by using the coc command to move to a different cell. Other Commands [ edit ]. This command does display the usual levelup dialog where you select the attributes to increase.

When using this, the number of times you have to level up your major skills to level again does NOT advance. This means that if you had 3 major skill levels until your next level, and you used the advlevel command to level three times, you will need 23 major skill improves before the game starts leveling you again. Using this method the game's internal mechanics will report a skill increase when you enter this command, and it will advance normally unlike modpcs on pre 1.

However, using this command to increase the level of a major skill too high will result in messing up your level-ups, as it will register several major skill increases.

Using negative or extremely high numbers may crash the game. This will complete ALL quests in the game, including test quests left in the game by the developers and quests added by mods, but doesn't give any titles for any guild factions. See individual Place pages for that location's console codes. When teleporting, you may not appear where you expect to. The difference between this and coc is that this command takes two coordinates for an exterior cell.

Most place pages will give the location of the exterior coordinates. Example: coe -9, This command is used to enable controls during cinematics when they're disabled.

Occasionally the game will glitch and not enable your controls again - instead of reloading, put in this command and carry on. This command is used in Martin 's and Jauffre 's death scripts to force the player to reload the game when they are killed.

This command works only with the first person camera and it unfortunately resets every time you speak to a character or change camera. Setting fDefaultFov in Oblivion. Values over and under 0 will have no effect.

This command can be useful for zooming into distant areas of the environment it is essentially how "zooming" works in many video games but obviously, it will not override the game's drawing distance for objects and scenery.

Instantly set the weather to a particular type. This shows you the current quest stage. Quest stages can be found on each individual quest page. First, select the quest you want to change in your journal. Use the SQT command to see the quest id, then use the getstage command to see the stage.

Usually you add or subtract 10 to change the stage, but there are exceptions. Kills all actors in the loaded area -- in an exterior, the 5x5 cells around the player; in an interior, the cell that the player is currently in. Attributes are subject to the same rules as skills in the entry below, except that you may use negative values. Skill name to use is the name minus spaces, e. If you enter a value that would cause the skill to exceed it will reset back to 0 and continue adding the remaining.

Negative values will crash the game. This command was subject to a bug that was fixed in Oblivion 1. Using it on older versions will appear to end the ability of a skill to level up, but the skill will resume to level, once its internal level the level it would be at without using the Console Command has caught up with the level dictated by the Console Command.

Abilities such as Vampirism alter the base value of the skill, and are subject to the limit. This sometimes results in you being stuck in a wall, stuck in cinematic mode can't move etc.



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